Lucky Ball-and-Chain

Hilarious jokes about marriage aside, this is a big iron ball on a decent-sized length of rusty chain. It's not ten-leaf-clover lucky, but lucky in the sense that you're lucky to be hitting people with it rather than being hit by it. Just make sure to hold onto the chain, and your pride, when you throw the ball.

Deals 3d10 damage, but must be twirled around like an olympic event - this means it cannot be used in tight spaces, and it will cause 1d8 damage to all targets within a 10 ft. radius. Uses strength, and the max range is STRx20.

All that spinning makes you dizzy and you'll have disadvantage on all attack and defense rolls on your next turn.